— Sloth Boss
An overview of the MoSCoW prioritization technique (Must/Should/Could/Will-not) for project requirements. It explains how to categorize features (GD-2.7.4) by importance, which is a powerful way to reduce scope. For game dev, this helps teams mark which game features are absolutely essential and which can be cut. Students learn a structured method for deciding what to build first and what to drop if running out of time or resources.