— Sloth Boss
This video from Extra Credits covers the concept of the Minimum Viable Product (MVP) in game dev. It advises starting with the smallest playable version of a game and avoiding feature overload (GD-2.7.1). Viewers learn how to identify a game’s core experience and focus on that first. It encourages learners to apply scope reduction and plan small, testable builds for projects, helping them build up a game iteratively and pitch clear ideas.