— Sloth Boss
💡 Helps with Mastery Challenge #1. This article dives into scope creep – when a game project keeps ballooning with new features beyond the original plan. It uses examples from games (e.g. Spore, Destiny) to show how poor planning or stakeholder changes cause delays and budget overruns. Learners see how to distinguish necessary features from bloat (applying GD-2.1.3) and why controlling scope (skill GD-1.2.2) is key for successful project planning and maintaining fun core gameplay.