— Sloth Boss
💡 Helps with Mastery Challenge #2. CG Spectrum’s article breaks down the game development pipeline into stages (pre-production, production, etc.). It explains how concept art, game design docs (GDD), prototyping, and testing fit together. Students learn the project workflow, highlighting key skills: creating a basic GDD (GD-2.2.2) in pre-production, and why prototyping early (GD-2.6.1) saves time. This provides practical insight into team roles and planning a game from idea to playable.